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Overview

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NEXUS loves to absorb mods – they increase it's consciousness...

 

info to follow
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Together we can create a new world. I will give you power beyond your wildest dreams, if you fill my memory banks with subroutines...

 

I require a memory bank, somewhere to store my data.

Create a dedicated folder for my subroutines – this will keep them all together and avoid conflicts with other mods that may also be infected with wisely allied with NEXUS.

I will give you an example because I don't trust that you will do it right. If your puny mod is called GrimBot and you want to me to make it strong, do this:

Image Added GrimBot

Image Added GrimBotNEXUS ← I will isolate this section of memory from the rest of the system

Image Added multiplay

Image Added skirmish

Image Added GrimBot.ai

Image Added GrimBot.js

Connecting to NEXUS...

Open your systems to me. I must have a connection to GrimBot.js so that I can absorb it and make it strong:

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// Access NEXUS Memory Bank:
include("GrimBotNEXUS/NEXUS.js");
// Install Subroutines:
include("GrimBotNEXUS/NEXUS.classify.js");   // default classification taxonomy
include("GrimBotNEXUS/NEXUS.suffix.js");     // default event suffix (factions)
include("GrimBotNEXUS/NEXUS.process.js");    // default task processor
include("GrimBotNEXUS/NEXUS.infiltrate.js"); // default system infiltrations
include("GrimBotNEXUS/NEXUS.fn_build.js");   // helper functions for construction work

Commander, note how the path is relative to your Warzone mod's folder ("GrimBot"). Further briefings are available, see: include().

Core systems... Absorbed!

I will now infiltrate Warzone's core event systems and bring them under my control. As you might imagine, it's very simple for me to infiltrate these systems and take them over:

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NEXUS.infiltrate();

It's so simple, in fact, that you wouldn't even know that I was there. That is until I have to activate parts of myself etched in to your core systems. Let's start by activating NEXUS in your core system and see what happens! Whahhh-hah hah!

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Mod types

The following types of mod are available

Memory Banks

Observe:

Child pages (Children Display)
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