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Comment: Migrated to Confluence 5.3
Note

UNDER CONTRUCTION - I'm still playing around with different approaches to this.

Style
.wiki-content td, .wiki-content th, .wiki-content td p, .wiki-content th p {
  font-size: 9px;
  color: #000;
}
PLANETLEGS1111111111111111111111111111<BORGS>11111111111111
Propulsion .propulsionID

Planet

Building

BUILDINGDefenceDEFENCEBarrierBARRIERBaBaPropBaBaLegsCYBORGCyborgLegsJUMPCyborgJetsWHEELwheeled01HOVERhover01HALFTRACKHalfTrackTRACKtracked01VTOLV–TolSHIPNaval 

Bit value →

Constant.propulsion

1638481924096204810245121286432168421


Notes

<STRUCTURES> 11

PROP_ALL (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All things owned by players
PROP_STRUCTURE (tick)(tick)(tick)          All structures
<PERIMETER>PROP_PERIMETER  (tick)(tick)          Defences & Barriers
<DROIDS>PROP_DROID    (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All droids
<LAND>PROP_LAND (tick)(tick)(tick)(tick)(tick)(tick)(question)(tick)(tick)(tick)(tick)  Objects Travel on land
PROP_AIR<AIR>       (tick)    1(tick) Objects Travel in air
<SEA>PROP_SEA       1(question) 1(tick)  1(tick)(tick)Objects Travel on/over water
PROP_VEHICLE<VEHICLES>        1(tick)(tick)(tick)(tick)(tick) All droids excluding cyborg/jump/navy
PROP_BORG      (tick)(tick)      All cyborg/jump droids
PROP_PLANET(tick)             Indestructible features (boulder, oil resource, etc)
PROP_BUILDING (tick)            Base buildings (excluding perimeter)
PROP_DEFENCE  (tick)           Defence towers
PROP_BARRIER   (tick)          Walls, gates, traps, most features
                
PROP_LEGS              Civilians, scavenger men
PROP_CYBORG      (tick)       Cyborgs (incl. super cyborg)
PROP_JUMP       (tick)      Jetpack cyborgs (not currently implemented)
PROP_WHEEL        (tick)     Wheeled vehicles
PROP_HOVER         (tick)    Hover vehicles
PROP_HALFTRACK          (tick)   Halftrack vehicles
PROP_TRACK           (tick)  Tracked vehicles
PROP_VTOL            (tick) VTOLs (including transports?)
SHIPPROP_NAVAL             1(tick)Ships (not currently implemented)