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Migrated to Confluence 5.3
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Adds a new accessor (getter/setter) or data (value) property to any object, setting it's enumerable, configurable and read-only flags as desired... |
Syntax
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obj.addProp(mask, key, val_get[, set]); |
Where obj is any object in the Javascript environment.
Parameters
Parameter | Type | Mandatory | Description | Util.js version | ||||||||
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mask | Number constant | A constant describing the property descriptor settings:
| 1.0 | |||||||||
key | String | The name (key) of the property as a string. | 1.0 | |||||||||
val_get | Value Variant or Function | If you're defining a data property, this parameter can be any Javascript value, function or object. If you're defining an accessor property (getter/setter) then this parameter is the getter function. | 1.0 | |||||||||
set | Function | If you're defining an accessor property (getter/setter) then this parameter is the setter function. If your accessor is read-only, you don't need to specify a setter function. | 1.0 |
Return value
Value | Type | Notes | API Version |
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<object> | Object | If successful, the addProp() method returns the modified object. | 1.0 |
<error> | TypeError | An error will be thrown if:
| 1.0 |
Example
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// See https://warzone.atlassian.net/wiki/display/EGG/Function+Manipulation // For info on curry() and wraps() var isAlly = allianceExistsBetween.curry(me); var NOT = funciton(bool) { return !bool; } var isEnemy = NOT.wraps(isAlly); // Iterate the playerData array and add properties to objects playerData.forEach(function(player, id) { // using .addAccessor() would be more concise playerData[id].addProp( ACCESSOR_HIDDEN, "isAlly", isAlly.curry(id) ); playerData[id].addProp( ACCESSOR_HIDDEN, "isEnemy", isEnemy.curry(id) ); // using .addConst() would be more concise playerData[id].addProp( DATA_HIDDEN_READONLY, "isMe", (id == me) ); }); playerData[somePlayer].isAlly; // true or false // etc... |
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Availability
Requires:
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ContentsJump to:
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Property DefinitionsTopics:
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See alsoRelated articles:
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