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An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules. |
Suffixes
(no suffix)
If no object is passed in, or the object doesn't have a .player property, no suffix will be added.
.
MePlayer
The object belongs to the script player selectedPlayer.
.Ally
The object belongs to an ally of the script player selectedPlayer.
.Scav
The Scavenger faction, as defined by scavengerPlayer.
.Enemy
The object belongs to an enemy of the script player selectedPlayer.Scavenger faction is treated as an enemy
Does NOT include Scavengers.
.Map
The object is a map feature (tree, rock, etc) owned by player 99.
Does NOT include collectible items (see below).
.Item
Ar collectible item (oil drum, artefact) owned by player 21.
.<id>
If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".
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My consciousness You can only contain have one suffix subroutine at a timeper NEXUS instance. |
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This suffix subroutine is designed for use in Game Rules & SitRep scripts. |
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ContentsAssimilate:
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SubroutinesAbsorb:
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Memory BanksObserve:
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