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Excerpt

An extended suffix subroutine ideal for situation reporting in custom skirmish/MP game rules.

 

Suffixes

(no suffix)

If no object is passed in, or the object doesn't have a .player property, no suffix will be added.

.Me

The object belongs to the selectedPlayer.

.Ally

The object belongs to an ally of the selectedPlayer.

.Scav

The Scavenger faction, as defined by scavengerPlayer.js.

.Enemy

The object belongs to an enemy of the selectedPlayer.

Does NOT include Scavengers.

.Map

The object is a map feature (tree, rock, etc).

Does NOT include collectible items (see below).

.Item

Ar collectible item (oil drum, artefact).

.<id>

If the object belongs to some other player (unlikey) the player ID will be used as the faction, eg. if the player ID was 87 the suffix would be ".87".

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My consciousness can only contain one suffix subroutine at a time.

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Not suitable for AIs.

Use NEXUS.suffix.js instead. 

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Contents

Assimilate:

Table of Contents
minLevel2
indent10px
excludeContents

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Subroutines

Absorb:

Child pages (Children Display)
alltrue
depthall
pageSuffix Subroutines
excerpttrue

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Memory Banks

Observe:

Child pages (Children Display)
pageMemory Banks
excerpttrue