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function generatorRequiredgeneratorsRequired(player) { if (player == null) player == me; if (player<0 || player>maxPlayers) return 0; var num_res = enumStruct(player,RESOURCE_EXTRACTOR).length; var num_gens = enumStruct(player,POWER_GEN).length; var gens_needed = Math.ceil(num_res/4); return Math.max(0,gens_needed-num_gens); } |
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