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titleThrottled event

The event is "throttled", which means that it won't be called for every single attack.

If I understand the C++ source code correctly, Warzone has it's own clustering algorithm that groups your droids and structures in to clusters. When something in a cluster is attacked, the event will be triggered but once for that attack (not once for each unit/structure that was damaged) and then there is a short delay before any further attacks on that cluster will trigger the event again.

This means that you can't use this event to micromanage units in combat.

Overview

Excerpt

This event is called when your droids or structures are attacked.

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