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PropertyNotes
bornWill use first sighting time.
droidType

Super-cyborgs need to appear as DROID_CYBORG, not DROID_WEAPON.

Might be able to work out some info from health/armour/thermal properties. Also name, particularly with cyborgs.

What to do with scav units?

When NB wants to build droids, will need to try and work this out based on components - primarily turret1 and propulsion, but sometimes body (eg. for either cyborgs or transports).

groupEven if droid not in a group, the group property should exist (with value null) – easy to do.
armedDeprecated in 3.2, but can use this field in 3.1 to determine if droid is VTOL, and also give rough estimate of armed state in .weapons[]
isVTOLIf .armed != null, then its a VTOL, can also use isVTOL() if the droid is not dead.
costBurr. *run for the trees*
isRadarDetectorPossibly, based on droid name.
isCBPossibly, based on droid name.
isSensorPossibly, based on droid name or DORDER_OBSERVE.
rangeBurr. *run for the trees* Maybe use a default range?
canHitAirPossibly, if it attacks one of our VTOLs, or by droid name.
canHitGroundPossibly, if it attacks one of our ground/hover units or structures, or by droid name.
hasIndirectDitto. Also by spotting DORDER_FIRESUPPORT.
bodyMight be able to work out some info from health/armour/thermal properties and also droid name.
propulsion

VTOL should be trivial to determine (.armed property, isVTOL() or transporter).

Hover much more difficult – will need to identify a water tile then do droidCanReach() to see if droid is a hovercraft. Alternatively, by droid name.

Land propulsions very difficult to determine – maybe by name, other than that it's guesswork.

cargoSizeSuggest this property is skipped - transports painful to work with pre-3.2
cargoCapacitySuggest this property is skipped - transports painful to work with pre-3.2
cargoSpaceSuggest this property is skipped - transports painful to work with pre-3.2
cargoCountSuggest this property is skipped - transports painful to work with pre-3.2
bodySizeMight be able to work this out if we know .body. Alternatively .health, .thermal and .armour might give clues.
weaponsOnly way I can think of is to look at droid name and try and determine weapon id (only one turret can be identified this way). The .lastFired property will be a static value, but maybe update if the droid attacks us. The .armed will be fed through from the main .armed property.