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Set or clear reinforcement timer... |
Syntax
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setReinforcementTime(time); |
Parameters
Parameter | Type | Mandatory | Notes | Game Version |
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time | Number | Defines the amount of time before reinforcements arrive, causing a reinforcement timer to be shown to the user. In Warzone 3.1, the time was specified in 1/10ths of a second (so 1 = 100ms). In Warzone 3.2 and above, the time is specified in seconds (so 1 = 1000ms). Specify a value of -1 to disable the timer. | 3.1 Beta 1 Updated in 3.2 |
Return value
Value | Type | Notes | Game Version |
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undefined | Undefined | If the timer is set, nothing is returned. | 3.1 Beta 1 |
<error> | Error | Invalid parameters. | 3.1 Beta 1 |
Notes
When the timer is activated, by providing a positive value for the time parameter, a reinforcement timer will be shown in the top-left corner of the screen.
When the reinforcement timer reaches 0, eventReinforcementsArrived() is triggered and the game will continue unless instructed otherwise within your event handler.
It may sometimes be desirable to play audio prompts (using playSound() function) to let the user know how long is left on the timer – a list of audio files can be found in the sidebar to the right... →
Examples
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// setting timer of 20 minutes on Warzone 3.2.x setReinforcementTime( 20 * 60 ); // 20 x 60 seconds // setting timer of 20 minutes on Warzone 3.1.x setReinforcementTime( 20 * 60 * 10 ); // 20 * 60 seconds * 10 1/10ths of a second // clearing the timer on any version of Warzone setReinforcementTime(-1); |
Set time for reinforcements to arrive. If time is negative, the reinforcement GUI is removed and the timer stopped.
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The units of time were changed from 1/10th of a second in Warzone 3.1 to seconds in Warzone 3.2. |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
Audio files for countdowns: |