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Send a beacon to a specific player or allies... |
Syntax
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addBeacon(x, y, to[, message]); |
Parameters
Parameter | Type | Mandatory | Notes | Game Version |
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x | Number | The x co-ordinate of the beacon. | 3.2 | |
y | Number | The y co-ordinate of the beacon. | 3.2 | |
to | Number Constant | The player id who the beacon is for. Alternatively you can send the beacon to all ALLIES. | 3.2 | |
message | String | An optional message to send with the beacon. | 3.2 |
Return values
Value | Type | Notes | Game Version |
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true | Boolean | Indicates the beacon was successfully added. | 3.2 |
false | Boolean | Indicates the beacon did not get added. (why??) | 3.2 |
<error> | Error | Invalid parameters. | 3.2 |
Example
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function eventObjectSeen(sensor, gameObject) { addBeacon(gameObject.x, gameObject.y, ALLIES, "I just spotted a "+gameObject.name); } |
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Availability
Requires:
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ContentsJump to:
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See alsoRelated articles:
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