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Excerpt

Define the base damage applied per second to burning objects...

 

Syntax

Code Block
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setBurnDamage(player, amount);

Parameters

ParameterTypeMandatoryNotesGame Version
playerNumber(tick)The player who's burn damage setting should be changed.3.2
amountNumber(tick)The amount of damage per second to apply to the player's objects when they are on fire.3.2

Return values

ValueTypeNotesGame Version
(question)(question)(question)3.2
<error>ErrorInvalid parameters.3.2

Notes

This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.

Thermal armour upgrades reduce the amount of damage an object actually receives.

Example

Code Block
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languagejavascript
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// standard burn damage is 15
setBurnTimesetBurnDamage(me, 15);
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Availability
Status
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titleDev

Requires:

  • Warzone 3.2 or above
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Contents

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See also

Related articles:

  • getBurnTime() – get the current burn time setting for a player
  • setBurnDamagesetBurnTime() define set the amount of damage a burning object receivestime a player's objects burn for when they catch fire
  • getBurnDamage() – get the current burn damage setting for a player