User Listed Bugs

This list was taken from the Edit World FAQ by Shang

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  Problem: "The editor won't start, but complains something about

  'mfc4260.dll'."

  Solution: "Download a mfc4260.zip from

  ftp://ftp.simtel.net/pub/simtelnet/win95/dll/mfc4260.zip or download the

  lastest editor packange from http://www.pumpkin.co.uk which includes the

  right version of the dll. The dll must be extracted to the Warzone

  directory or windows system directory (default c:\windows\system\). If you

  upgrade EditWorld, always remember to uninstall the old version first

  (from Control Panel->Add/Remove Programs)."

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  Problem: "When I choose 'New' or 'Open' the editor gives an error message

  'wdgLoadAdditionalHeader unable to read from test.wdg'."

  Solution: "If you run the MakeWDG.exe it creates an empty test.wdg file in

  the Warzone directory. The editor tries to read this file, but it contains

  no data, resulting in error. Just delete the test.wdg file to correct this

  problem."

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  Problem: "There are no objects on the sidebar, only terrain textures."

  Solution: "Copy ObjectList.txt from the mapSaves directory to your main

  Warzone directory."

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  Problem: "The editor crashes when I click on the 'Create Routing Gateways'

  button."

  Solution: "There is a bug in the editor which crashes the program if you

  haven't activated the 2D screen before clicking this button. Bring up the

  2D map (its below the 3D map) and activate it. Now you can lay down

  Gateways (you can only do this in the 2D map anyway...).

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  Problem: "I get the following error message: 'DDERR_NODIRECTDRAWHW

  hardware-only Direct draw object creation is not possible; The driver does

  not support any hardware. File: D:\Source\Editworld\DirectX.cpp Line:

  428'."

  Solution: "There are several things that might cause this. Your video card

  might not have enough memory, or you might be trying to run the editor in

  hardware (D3D) mode with a display adapter that is not supported. Try the

  software mode."

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  Problem: "When I try to play a map in Warzone I get a

  'gwLinkGateways:OutOfMemory' error."

  Solution: "The exact cause for this problem is currently unknown. Double

  check your Gateways for any anomalities (overlapping Gateways etc.)."

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  Problem: "When I test my map units seem to climb up even the steepest

  hills."

  Solution: "Units can pass over any tile that has not been marked as 'Cliff

  Face'. See the EditWorld documentation about tile types for more details.

  NOTE: The pathfinding and Gateway routines use this 'unpassable terrain'

  feature, so you'd better use the tile types, or the AI/pathfinding will be

  messed up."

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  Problem: "When I test my map, I cannot build any structures even if the

  ground is all flat."

  Solution: "You have used a texture which has the tile type 'Cliff Face'.

  Textures like these cannot be built over. Use another texture or change

  the texture's type to something else. See the EditWorld documentation

  about tile types for more details. NOTE: Although buildings generally must

  be built on flat ground, buildings that only take up one tile (like

  Hardpoints) can be build anywhere except on 'Cliff Face' and 'Water'

  tiles."

  "Also, you cannot build on Zones that have no Gateways. Islands are

  especially vunerable to this error. Check that all islands have Gateways."

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  Problem: "I get a 'Error: One or more players not in sequence!' message

  when I try to export my map."

  Solution: "All players included in the map must be in an unbroken sequence

  i.e. 0, 1, 2, 3 and NOT 0, 2, 5, 7. Also the total number of players can

  only be 2, 4 or 8."

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  Problem: "My map works fine, but my trucks cannot build Oil Derricks on

  some resources."

  Solution: "If an oil resource is too close to the edge of the map the map

  will otherwise work correctly, but you cannot build oil derricks to these

  resources."

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  Problem: "When I try to put down a Gateway I get an error message saying

  'Can't put it there'."

  Solution: "Gateways cannot be placed on top of unpassable tiles ('Water'

  or 'Cliff Face')."

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  Problem: "The editor automatically adjusts water tiles to sea level."

  Solution: "Uncheck the 'Auto Height Set' option from the options menu."

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