View Menu:
Look North (F1)
This aligns the camera in the 3d map view so that it faces north.
Zero Camera Position
This resets the camera to a useable position in the 3d map display.
Lock Camera
This emulates isometric projection, locking the camera in one axis so that you can rotate the view left and right easily.
Free Camera
This switches off the effects of Drop Down Menu Options, View, Lock Camera (see above).
World (F2)
This switches the 2d map display back to showing the 2d map (see Drop Down Menu Options, View, Edge Brushes).
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This switches the 2d map display to showing the edge brush display. Edge brushes allow you to quickly blend areas of one tile texture with another. The 3 by 3 tile grid at the top left of the display shows the brush tile texture (in the middle) and the outside corners of the brush. The 4 by 4 grid on the right shows the inside corners of the brush. These textures can be edited in the normal way. You can also change the triangle direction on each of these grid squares using the relevant icon. The Edge Brushes dialog will also appear, allowing you to edit the following&ldots; Brush ID This is the identification number of the brush that you are editing. Brush Size This allows you to choose what size of brush to paint with. The small brush is 2 by 2 tiles in size, and the large brush is 3 by 3 tiles in size. Heights This allows you to choose a height for the brush. When this option is switched on, the height you have chosen (either that shown by the slider bar or sea level) will be pasted into the height map wherever the brush is pasted. Using this option you can quickly create areas of raised ground or water.
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