Our next topic covers terrain types. Though i dont have much data on this yet i am going to feild this section as best i can for now. If you have edit world open, look at the texture tiles to the left. If you check under options you will see where it says terrain types. Here you will need to click on it to activate it unless it already is. Once active you should see various colored boxes on each tile. These represent the terrain types. Each type has a set value that will either help or slow your units. The exact effect is what i still need to figure out. The ones i do know are obvious.
Cliff Faces - Unpassable mountain terrain
Water - only hover units and vtols can pass over water
Road - Speeds up unit travel (if it keeps with other rts games ive played)
Rubble - Slows movement? (same as above)
Snow/Slush - Increased movement with penalties?
Others - ???