File Types

Descriptions of file types used by EditWorld

.lnd

This is the EditWorld internal map storage format, for loading and saving work in progress maps. Always keep a copy of your map in this format so that you can make changes to it in EditWorld. You dont want to lose this file, trust me.

.clp

This is the EditWorld clipboard file format. EditWorld can export and import clipboard contents, see Drop Down Menu Options, File Menu for more information.

.pcx

This is a standard bitmap file format used for storing pictures. EditWorld can import and export tile and height maps as .pcx files (see Drop Down Menu Options, Map Menu). Most modern paint packages will load and save .pcx files. If you experience problems loading and saving .pcx files, be sure that your Paint Package supports a recent version of the .pcx standard, as some older versions only support two colours. Some packages have options that allow you to choose which version of the .pcx standard to use. EditWorld has been tested with Version 5 of the .pcx standard. <~~~ anybody understand that? I didnt, but anyway. I will be posting a demo copy of Pain Shop Pro on my site or a link to it. Its a good program to start with. Also of note. The .pcx format is used with the tilesets as well for all of you that want to create custom tiles. More on that later

.ebr

This is the EditWorld edge brushes file format. EditWorld can import and export sets of edge brushes (see Drop Down Menu Options, File Menu). I will go into more detail about these as we get deeper into the help file.

.ett

This is the EditWorld tile properties file format. EditWorld can import and export sets of tile properties (see Drop Down Menu Options, File Menu). Same as above, more later

.wdg

EditWorld exports maps in the .wdg format for use in the game. But what they dont tell you is that these also contain the info you need to be able to create custom mods ;) More on this as we progress.

.eds

Here's one of the two pumkin didnt mention. This little file contains the information on everything to include intot he map. Very brief overview here. Tells to include tileset, names.txt file, the ebr settings, ett settings, features.txt, stats, etc... more detail later. Cant overload your brains yet hehehe.

.txt

Your standard text file. If youve ever been curious enough to look into the names.txt or objectlist.txt you should have noticed a lot of confusing entries. Well be confused no more. These files are where all the avaliable units and structures are kept. Anything thats been added in each patch should eventually makes its way here. Done here? Lets continue.