Textured
This switches back to textured display mode in the 3d map display (see Drop Down Menu Options, Options Menu, Wire Frame.
Wire Frame
This switches to wire frame display mode in the 3d map display. Wire frame mode can be useful in editing map heights.
Gouraud Shading
This toggles Gouraud shading on and off in the 3d map display.
Auto Height Set
When this option is ticked, painting with a water tile will automaticly set the terrain height under the tile to the sea level.
Sea Level
This displays sea level on the 3d map view.
When this is switched on EditWorld displays the terrain type of each tile texture as a square coloured overlay in the Tile Texture Display. A tile's terrain type determines which vehicles can travel over it. For instance, only hover and VTOL vehicles may cross water tiles.
Objects
This toggles the display of objects on the 2d map display, the 3d map display and the locator maps on and off.
Bounding Spheres
This toggles bounding spheres around objects in the 3d map display on and off.
Locator Maps
This toggles the locator maps on and off in the 2d and 3d map displays.
Show Heights
This sets the locator maps in the 2d and 3d map displays to a mode showing height information.
Show Textures
This sets the locator maps in the 2d and 3d map displays to a mode showing tile texture information.
Large Scale
This toggles between showing large and small locator maps in the 2d and 3d map displays.