Options Menu

Textured

This switches back to textured display mode in the 3d map display (see Drop Down Menu Options, Options Menu, Wire Frame.

Wire Frame

This switches to wire frame display mode in the 3d map display. Wire frame mode can be useful in editing map heights.

Gouraud Shading

This toggles Gouraud shading on and off in the 3d map display.

Auto Height Set

When this option is ticked, painting with a water tile will automaticly set the terrain height under the tile to the sea level.

Sea Level

This displays sea level on the 3d map view.

Terrain Types

When this is switched on EditWorld displays the terrain type of each tile texture as a square coloured overlay in the Tile Texture Display. A tile's terrain type determines which vehicles can travel over it. For instance, only hover and VTOL vehicles may cross water tiles.

Objects

This toggles the display of objects on the 2d map display, the 3d map display and the locator maps on and off.

Bounding Spheres

This toggles bounding spheres around objects in the 3d map display on and off.

Locator Maps

This toggles the locator maps on and off in the 2d and 3d map displays.

Show Heights

This sets the locator maps in the 2d and 3d map displays to a mode showing height information.

Show Textures

This sets the locator maps in the 2d and 3d map displays to a mode showing tile texture information.

Large Scale

This toggles between showing large and small locator maps in the 2d and 3d map displays.