This list was taken from the Edit World FAQ by Shang
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Problem: "The editor won't start, but complains something about
'mfc4260.dll'."
Solution: "Download a mfc4260.zip from
ftp://ftp.simtel.net/pub/simtelnet/win95/dll/mfc4260.zip or download the
lastest editor packange from http://www.pumpkin.co.uk which includes the
right version of the dll. The dll must be extracted to the Warzone
directory or windows system directory (default c:\windows\system\). If you
upgrade EditWorld, always remember to uninstall the old version first
(from Control Panel->Add/Remove Programs)."
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Problem: "When I choose 'New' or 'Open' the editor gives an error message
'wdgLoadAdditionalHeader unable to read from test.wdg'."
Solution: "If you run the MakeWDG.exe it creates an empty test.wdg file in
the Warzone directory. The editor tries to read this file, but it contains
no data, resulting in error. Just delete the test.wdg file to correct this
problem."
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Problem: "There are no objects on the sidebar, only terrain textures."
Solution: "Copy ObjectList.txt from the mapSaves directory to your main
Warzone directory."
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Problem: "The editor crashes when I click on the 'Create Routing Gateways'
button."
Solution: "There is a bug in the editor which crashes the program if you
haven't activated the 2D screen before clicking this button. Bring up the
2D map (its below the 3D map) and activate it. Now you can lay down
Gateways (you can only do this in the 2D map anyway...).
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Problem: "I get the following error message: 'DDERR_NODIRECTDRAWHW
hardware-only Direct draw object creation is not possible; The driver does
not support any hardware. File: D:\Source\Editworld\DirectX.cpp Line:
428'."
Solution: "There are several things that might cause this. Your video card
might not have enough memory, or you might be trying to run the editor in
hardware (D3D) mode with a display adapter that is not supported. Try the
software mode."
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Problem: "When I try to play a map in Warzone I get a
'gwLinkGateways:OutOfMemory' error."
Solution: "The exact cause for this problem is currently unknown. Double
check your Gateways for any anomalities (overlapping Gateways etc.)."
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Problem: "When I test my map units seem to climb up even the steepest
hills."
Solution: "Units can pass over any tile that has not been marked as 'Cliff
Face'. See the EditWorld documentation about tile types for more details.
NOTE: The pathfinding and Gateway routines use this 'unpassable terrain'
feature, so you'd better use the tile types, or the AI/pathfinding will be
messed up."
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Problem: "When I test my map, I cannot build any structures even if the
ground is all flat."
Solution: "You have used a texture which has the tile type 'Cliff Face'.
Textures like these cannot be built over. Use another texture or change
the texture's type to something else. See the EditWorld documentation
about tile types for more details. NOTE: Although buildings generally must
be built on flat ground, buildings that only take up one tile (like
Hardpoints) can be build anywhere except on 'Cliff Face' and 'Water'
tiles."
"Also, you cannot build on Zones that have no Gateways. Islands are
especially vunerable to this error. Check that all islands have Gateways."
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Problem: "I get a 'Error: One or more players not in sequence!' message
when I try to export my map."
Solution: "All players included in the map must be in an unbroken sequence
i.e. 0, 1, 2, 3 and NOT 0, 2, 5, 7. Also the total number of players can
only be 2, 4 or 8."
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Problem: "My map works fine, but my trucks cannot build Oil Derricks on
some resources."
Solution: "If an oil resource is too close to the edge of the map the map
will otherwise work correctly, but you cannot build oil derricks to these
resources."
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Problem: "When I try to put down a Gateway I get an error message saying
'Can't put it there'."
Solution: "Gateways cannot be placed on top of unpassable tiles ('Water'
or 'Cliff Face')."
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Problem: "The editor automatically adjusts water tiles to sea level."
Solution: "Uncheck the 'Auto Height Set' option from the options menu."
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