The Edit World Display

When you run EditWorld you are presented with the EditWorld display.

 

The Title Bar

At the top of the screen is the title bar, which shows the name of the .lnd (map) file that you are currently editing. On the right hand side of this bar are the standard Windows minimize, restore and close buttons.

The Drop Down Menu Bar

The next line down is the drop down menu title bar. See the section entitled Drop Down Menu Options for more information on this.

Icon Bars

Below the drop down menu title bar are the two icon bars. For a complete description of each icon and it's function see the section entitled Icons. Tool tips, activated by holding the mouse pointer over an icon, are available for a quick reminder of an icon's function. It is also possible to drag and drop rows of icons so as to rearrange the icon bar display. Some people find it useful to only have one icon bar line (thus freeing up screen space for the map and tile displays). You can achieve this by dragging the bottom row of icons over the top row of icons.

Player Selection and Enable Buttons

Moving down the screen, the left edge of the display features the player selection and enable buttons. Those buttons marked e[number] (e.g. e5) toggle the display of structures belonging to that player in the map views. Those buttons marked P[number] (e.g. P4) allow you to select a player to edit. All structures and vehicles that you paste on the map will belong to the player selected at the time of placement.


*Note*
Some Warzone 2100 multiplayer maps feature Scavengers. You can include Scavengers in your maps, but there are several limitations. Scavengers must take up the slot occupied by player 7, and because of this they can only appear on maps featuring fewer than seven players. Scavengers will not appear in One Player Skirmish games. If you place Scavengers on a map, be sure to give them a factory, a power generator and an oil derrick. This will allow them to build units. Without these three buildings maps featuring Scavengers may not work properly. Something i guess pumkin forgot to mention, when you use scavengers always check and make sure that if you are doing say a 4 player map, you do not enable any player after 4 except 7. ie have player e0. e1, e2, e3, and e7 pressed in. Make sure that players e4, e5, e6 are not pressed. If you dont you will get an error that says one or more players do not have trucks when you try to compile

Tile Texture Display

Once you have loaded a .lnd (map) or data set the black area immediately to the right of the player selection and enable buttons will fill up with available tile textures, structures and features. This is the tile texture display. Each tile texture, structure and feature is numbered. You can scroll down through the list using the slider bar and arrow buttons on the right edge. The currently selected tile texture, structure or feature is highlighted with a white rectangle. Clicking on another tile texture, structure or feature will select it. Double clicking on a tile texture will bring up the Paint Orientation dialog box. Follow to the next book for more info.

3D Map Display

To the right of the tile texture display is the 3d map display. This shows the map, as it will appear in the game.

You can use this view to edit almost all aspects of the map. When you are editing the height map, each vertex is displayed as a white dot at the corner of a tile texture.

Use the cursor keys to move around the map. You can rotate the 3d map display by holding down the left shift key and the left mouse button while moving the mouse in this view. See also Drop Down Menu Options, View Menu, Look North. It is also possible to change the depth of the display using the Key Commands W and Q.

There is an overlay on the top left corner of the 3d map display known as a locator map. This shows the whole map in miniature. The crosshair on this display shows the current camera position. You can move it by clicking anywhere on the map. See also Drop Down Menu Options, Options Menu, Locator Maps, Show Heights, Show Textures and Large Scale.

2D Map Display

The 2d map display exists as a section that can be dragged up over the 3d map display. It shows a top down view of the map without any height information.

As in the 3d map display, you can use this view to edit almost all aspects of the map. It is recommended that you do not edit map heights in this display, as you will not be able to see the results of what you have done.

Again, the cursor keys can be used to move around the map. You can also use the slider bars at the edge of this display for the same purpose.

There is also a locator map overlay on the top left corner of the 2d map. As in the 3d map display, this shows the whole map in miniature. The crosshair on this display shows the current camera position. You can move it by clicking anywhere on the map. See also Drop Down Menu Options, Options Menu, Locator Maps, Show Heights, Show Textures and Large Scale.

Information Bar

At the bottom of the EditWorld window is the information bar.

Hold the mouse over a menu option or icon and the left of the information bar will display a quick description of that option or icon's purpose.

Position

This displays the current camera co-ordinates.

Angle

This displays the current camera angle.

This

The current cursor position in tile (T) and world (W) co-ordinates is displayed on the far right of the information bar.