Known Bugs and Problems - Descriptions of known bugs and problems within EditWorld
1. The tile co-ordinates do not update when you scroll using the cursor keys.
2. Selecting New from the File Menu does not clear the current .lnd filename, so that selecting save afterwards can save over a previously edited .lnd file.
3. The export functions do not currently check for buildings being on top of each other.
4. The Save Map Segment option from the File Menu crashes if you attempt to save a map segment not within the bounds of your map.
5. The Recently Accessed .lnd Filenames List on the File Menu has a pitfall in that you are not given the option of saving your changes when you click on another .lnd file to load.
6. If you start EditWorld, load a map and use the pipette straight away you end up painting with a crate object rather than the texture you have selected.
7. If you select (using the pipette) a tile texture that has been flipped or rotated, and that flip or rotation is not reflected in the tile's Texture Flags (see The EditWorld Display, Tile Texture Display), you will find yourself painting with the original version of the tile. The pipette ought to pick up tile textures with flipping and rotation information intact.