[globals_0] lastHitTime=0 me=0 selectedPlayer=0 difficulty=0 mapName=Sk-Startup baseType=0 alliancesType=0 powerType=1000 maxPlayers=2 scavengers=false mapWidth=64 mapHeight=128 DORDER_ATTACK=3 DORDER_MOVE=2 DORDER_SCOUT=28 DORDER_BUILD=4 DORDER_HELPBUILD=5 DORDER_LINEBUILD=6 DORDER_REPAIR=8 DORDER_RETREAT=11 DORDER_PATROL=31 DORDER_DEMOLISH=7 DORDER_EMBARK=16 DORDER_DISEMBARK=17 COMMAND=9 OPTIONS=9 BUILD=3 MANUFACTURE=4 RESEARCH=5 INTELMAP=6 DESIGN=7 CANCEL=8 CAMP_CLEAN=0 CAMP_BASE=1 CAMP_WALLS=2 NO_ALLIANCES=0 ALLIANCES=1 ALLIANCES_TEAMS=2 BEING_BUILT=0 BUILT=1 BEING_DEMOLISHED=2 DROID_CONSTRUCT=3 DROID_WEAPON=0 DROID_PERSON=4 DROID_REPAIR=8 DROID_SENSOR=1 DROID_ECM=2 DROID_CYBORG=5 DROID_TRANSPORTER=6 DROID_COMMAND=7 HQ=0 FACTORY=1 POWER_GEN=3 RESOURCE_EXTRACTOR=5 DEFENSE=6 LASSAT=999 WALL=7 RESEARCH_LAB=10 REPAIR_FACILITY=12 CYBORG_FACTORY=16 VTOL_FACTORY=17 REARM_PAD=19 SAT_UPLINK=21 GATE=22 COMMAND_CONTROL=13 EASY=0 MEDIUM=1 HARD=2 INSANE=3 STRUCTURE=1 DROID=0 FEATURE=2 POSITION=5 AREA=6 playerData=@Variant(\0\0\0\b\0\0\0\x4\0\0\0\b\0t\0\x65\0\x61\0m\0\0\0\x6\0\0\0\0\0\0\0\0\0\0\0\x10\0p\0o\0s\0i\0t\0i\0o\0n\0\0\0\x6\0\0\0\0\0\0\0\0\0\0\0\x14\0\x64\0i\0\x66\0\x66\0i\0\x63\0u\0l\0t\0y\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\f\0\x63\0o\0l\0o\0u\0r\0\0\0\x6\0\0\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x4\0\0\0\b\0t\0\x65\0\x61\0m\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\x10\0p\0o\0s\0i\0t\0i\0o\0n\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\x14\0\x64\0i\0\x66\0\x66\0i\0\x63\0u\0l\0t\0y\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\f\0\x63\0o\0l\0o\0u\0r\0\0\0\x6?\xf0\0\0\0\0\0\0) derrickPositions=@Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@Z\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@<\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@X\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@E\x80\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@V\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@9\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@U\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@&\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@T\xc0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@H\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@O\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@>\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@I\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@$\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@E\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@E\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@A\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@?\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@@\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@(\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@5\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@H\x80\0\0\0\0\0) startPositions=@Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@\\\xc0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@G\x80\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@6\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@\"\0\0\0\0\0\0) gameTime=4402 [globals_1] NUM_GROUPS=1 MIN_GROUPS=1 MAX_GROUPS=6 MIN_BUILDERS=2 MAX_BUILDERS=3 MIN_OILERS=4 MAX_OILERS=4 MIN_DEFENDERS=2 MAX_DISPERSE=12 MIN_ATTACK_VTOLS=0 MIN_WARRIORS=6 NUM_WARRIORS=8 MAX_WARRIORS=10 NUM_VTOL_PADS=4 BASE_SIZE=20 DEFS_PER_SENSOR=2 DEFS_PER_ARTY=1 DEFENSIVENESS=10 RATE_MG=2 RATE_ROCKET=1 LOW_POWER=700 EXTREME_LOW_POWER=300 lab=A0ResearchFacility factory=1 command=9 generator=A0PowerGenerator derrick=A0ResourceExtractor borgfac=A0CyborgFactory vtolfac=A0VTolFactory1 vtolpad=A0VtolPad satlink=A0Sat-linkCentre lassat=999 oilres=OilResource cbtower=Sys-CB-Tower01 pmod=A0PowMod1 fmod=A0FacMod1 rmod=A0ResearchModule1 attackTargets=A0LightFactory, A0CyborgFactory, A0VTolFactory1, A0ResourceExtractor, A0LasSatCommand researchPath=R-Vehicle-Prop-Halftracks, R-Wpn-MG-Damage02, R-Struc-PowerModuleMk1, R-Wpn-MG3Mk1, R-Defense-Pillbox01, R-Wpn-Rocket-Damage02, R-Vehicle-Body05, R-Wpn-Rocket-ROF01, R-Defense-Pillbox06, R-Vehicle-Body08, R-Defense-RotMG, R-Wpn-Rocket-ROF02, R-Struc-Power-Upgrade01c, R-Cyborg-Armor-Heat03, R-Sys-Sensor-Tower02, R-Wpn-MG-Damage04, R-Struc-Power-Upgrade03a, R-Wpn-Rocket-ROF03, R-Defense-HvyA-Trocket, R-Defense-Sunburst, R-Wpn-MG-Damage08, R-Struc-VTOLPad-Upgrade03, R-Defense-WallTower-TwinAGun, R-Defense-IDFRocket, R-Vehicle-Body06, R-Defense-AASite-QuadRotMg, R-Wpn-AAGun-ROF02, R-Cyborg-Hvywpn-PulseLsr, R-Defense-GuardTower-ATMiss, R-Wpn-AAGun-ROF06, R-Wpn-AAGun-Damage06, R-Vehicle-Body07, R-Cyborg-Hvywpn-PulseLsr, R-Defense-SamSite1, R-Struc-Research-Upgrade09, R-Wpn-Energy-ROF03, R-Wpn-Energy-Damage03, R-Defense-SamSite2, R-Wpn-Missile-Damage03, R-Wpn-Missile-ROF03, R-Wpn-Missile-Accuracy02, R-Defense-HvyArtMissile, R-Defense-AA-Laser, R-Cyborg-Metals09, R-Struc-VTOLPad-Upgrade06, R-Cyborg-Armor-Heat09, R-Vehicle-Body14, R-Wpn-LasSat truckBodies=Body3MBT, Body2SUP, Body4ABT, Body1REC truckPropulsions=hover01, wheeled01 tankBodies=Body7ABT, Body6SUPP, Body8MBT, Body5REC, Body3MBT, Body2SUP, Body4ABT, Body1REC tankPropulsions=HalfTrack, wheeled01 vtolBodies=Body7ABT, Body6SUPP, Body8MBT, Body5REC, Body3MBT, Body2SUP, Body4ABT, Body1REC vtolPropulsions=@Variant(\0\0\0\t\0\0\0\x1\0\0\0\n\0\0\0\n\0V\0-\0T\0o\0l) mgWeapons=Laser2PULSEMk1, Laser3BEAMMk1, MG5TWINROTARY, MG4ROTARYMk1, MG3Mk1, MG2Mk1, MG1Mk1 rocketWeapons=Missile-A-T, Rocket-HvyA-T, Rocket-LtA-T, Rocket-Pod vtolWeapons=Missile-VTOL-AT, Rocket-VTOL-HvyA-T, Rocket-VTOL-LtA-T, Rocket-VTOL-Pod mgCyborgStats=@Variant(\0\0\0\t\0\0\0\x2\0\0\0\n\0\0\0$\0\x43\0y\0\x62\0o\0r\0g\0\x43\0h\0\x61\0i\0n\0\x31\0G\0r\0o\0u\0n\0\x64\0\0\0\n\0\0\0\x1c\0\x43\0y\0\x62\0o\0r\0g\0\x43\0h\0\x61\0i\0n\0g\0u\0n), @Variant(\0\0\0\t\0\0\0\x2\0\0\0\n\0\0\0\x16\0\x43\0y\0\x62\0R\0o\0t\0M\0g\0G\0r\0\x64\0\0\0\n\0\0\0\x16\0\x43\0y\0\x62\0o\0r\0g\0R\0o\0t\0M\0G), @Variant(\0\0\0\t\0\0\0\x2\0\0\0\n\0\0\0\x18\0\x43\0y\0\x62\0-\0\x42\0o\0\x64\0-\0L\0\x61\0s\0\x31\0\0\0\n\0\0\0\x1a\0\x43\0y\0\x62\0-\0W\0p\0n\0-\0L\0\x61\0s\0\x65\0r) rocketCyborgStats=@Variant(\0\0\0\t\0\0\0\x2\0\0\0\n\0\0\0 \0\x43\0y\0\x62\0o\0r\0g\0R\0k\0t\0\x31\0G\0r\0o\0u\0n\0\x64\0\0\0\n\0\0\0\x18\0\x43\0y\0\x62\0o\0r\0g\0R\0o\0\x63\0k\0\x65\0t), @Variant(\0\0\0\t\0\0\0\x2\0\0\0\n\0\0\0\x1c\0\x43\0y\0\x62\0-\0\x42\0o\0\x64\0-\0\x41\0t\0m\0i\0s\0s\0\0\0\n\0\0\0\x1c\0\x43\0y\0\x62\0-\0W\0p\0n\0-\0\x41\0t\0m\0i\0s\0s) defenses=GuardTower-ATMiss, Pillbox-RotMG, Emplacement-HvyATrocket, GuardTower5, GuardTower6, PillBox1, GuardTower1 sensors=Sys-SensoTowerWS, Sys-SensoTower02, Sys-SensoTower01 artillery=Emplacement-HvART-pit, Emplacement-Rocket06-IDF antiair=P0-AASite-Laser, P0-AASite-SAM2, P0-AASite-SAM1, AASite-QuadRotMg, P0-AASite-Sunburst, AASite-QuadMg1 builderGroup=16 oilerGroup=17 battleGroup=@Variant(\0\0\0\t\0\0\0\x1\0\0\0\x6@2\0\0\0\0\0\0) vtolGroup=19 groupEnemy=@Variant(\0\0\0\t\0\0\0\x1\0\0\0\x6\0\0\0\0\0\0\0\0) STATUS_NORMAL=0 STATUS_PANIC=1 status=0 statusX=@Invalid() statusY=@Invalid() statusTime=@Invalid() me=1 selectedPlayer=0 difficulty=1 mapName=Sk-Startup baseType=0 alliancesType=0 powerType=1000 maxPlayers=2 scavengers=false mapWidth=64 mapHeight=128 DORDER_ATTACK=3 DORDER_MOVE=2 DORDER_SCOUT=28 DORDER_BUILD=4 DORDER_HELPBUILD=5 DORDER_LINEBUILD=6 DORDER_REPAIR=8 DORDER_RETREAT=11 DORDER_PATROL=31 DORDER_DEMOLISH=7 DORDER_EMBARK=16 DORDER_DISEMBARK=17 OPTIONS=9 BUILD=3 MANUFACTURE=4 RESEARCH=5 INTELMAP=6 DESIGN=7 CANCEL=8 CAMP_CLEAN=0 CAMP_BASE=1 CAMP_WALLS=2 NO_ALLIANCES=0 ALLIANCES=1 ALLIANCES_TEAMS=2 BEING_BUILT=0 BUILT=1 BEING_DEMOLISHED=2 DROID_CONSTRUCT=3 DROID_WEAPON=0 DROID_PERSON=4 DROID_REPAIR=8 DROID_SENSOR=1 DROID_ECM=2 DROID_CYBORG=5 DROID_TRANSPORTER=6 DROID_COMMAND=7 HQ=0 POWER_GEN=3 RESOURCE_EXTRACTOR=5 DEFENSE=6 WALL=7 RESEARCH_LAB=10 REPAIR_FACILITY=12 CYBORG_FACTORY=16 VTOL_FACTORY=17 REARM_PAD=19 SAT_UPLINK=21 GATE=22 COMMAND_CONTROL=13 EASY=0 MEDIUM=1 HARD=2 INSANE=3 STRUCTURE=1 DROID=0 FEATURE=2 POSITION=5 AREA=6 playerData=@Variant(\0\0\0\b\0\0\0\x4\0\0\0\b\0t\0\x65\0\x61\0m\0\0\0\x6\0\0\0\0\0\0\0\0\0\0\0\x10\0p\0o\0s\0i\0t\0i\0o\0n\0\0\0\x6\0\0\0\0\0\0\0\0\0\0\0\x14\0\x64\0i\0\x66\0\x66\0i\0\x63\0u\0l\0t\0y\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\f\0\x63\0o\0l\0o\0u\0r\0\0\0\x6\0\0\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x4\0\0\0\b\0t\0\x65\0\x61\0m\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\x10\0p\0o\0s\0i\0t\0i\0o\0n\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\x14\0\x64\0i\0\x66\0\x66\0i\0\x63\0u\0l\0t\0y\0\0\0\x6?\xf0\0\0\0\0\0\0\0\0\0\f\0\x63\0o\0l\0o\0u\0r\0\0\0\x6?\xf0\0\0\0\0\0\0) derrickPositions=@Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@Z\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@<\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@X\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@E\x80\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@V\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@9\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@U\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@&\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@T\xc0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@H\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@O\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@>\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@I\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@$\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@E\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@E\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@A\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@?\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@@\x80\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@(\0\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@5\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@H\x80\0\0\0\0\0) startPositions=@Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@\\\xc0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@G\x80\0\0\0\0\0), @Variant(\0\0\0\b\0\0\0\x2\0\0\0\x2\0y\0\0\0\x6@6\0\0\0\0\0\0\0\0\0\x2\0x\0\0\0\x6@\"\0\0\0\0\0\0) gameTime=4402 [triggers_0] player=0 function=checkEndConditions object=-1 frame=4502 type=0 ms=100 [triggers_1] player=1 function=updateStatus object=-1 frame=5002 type=0 ms=5000 [triggers_2] player=1 function=huntForOil object=-1 frame=30002 type=0 ms=30000 [triggers_3] player=1 function=produceDroids object=-1 frame=10002 type=0 ms=10000 [triggers_4] player=1 function=doResearch object=-1 frame=10002 type=0 ms=10000 [triggers_5] player=1 function=executeBuildOrder object=-1 frame=30002 type=0 ms=30000 [triggers_6] player=1 function=attackStuff object=-1 frame=5002 type=0 ms=5000 [triggers_7] player=1 function=upgradeStructures object=-1 frame=10002 type=0 ms=10000 [triggers_8] player=1 function=vtolAttack object=-1 frame=10002 type=0 ms=10000 [triggers_9] player=1 function=cheat object=-1 frame=30002 type=0 ms=30000 [triggers_10] player=1 function=becomeHarder object=-1 frame=360002 type=0 ms=360000 [triggers_11] player=1 function=adapt object=-1 frame=60002 type=0 ms=60000 [triggers_12] player=1 function=debugTrucks object=-1 frame=49002 type=0 ms=49000 [triggers_13] player=1 function=tooManyGroups object=-1 frame=30002 type=0 ms=30000